![]() ![]() ![]() Batching controlled LOD system for NPC starships outside of the player area (200K) meters with load detection and dispersal. Next on my list of things to do: - Add orbital areas around planets within galaxy - Add random station spawner to planetary areas - Distance LOD system for galaxy areas - Warp Drive and FX for player and NPC ships. The landing transition system allows the player controlled ship to land on any object including moving objects such as starbases,platforms and other star ships and also enables the FPS controller to exit the ship onto the landed object. It's important to note that this ship is a sketchup model and they don't lightmap very well. This demonstration showcases the first person controller mode and a corvette class starship with realtime GI active. I don't have the biggest marketing budget for when I do get my game done within the next few years so one of the reasons im doing this is to help grow the channel which i can use to market the game while it's in development. If you see the construction ships around the dry docks, those will use a proximity pathfinding system eventually which will allow to fly close to the drydocks and carry out tasks that will result in them appearing to be building and repairing ships as well "sparks" particle effects and stuff like that to make it immersive and realistic. The cool thing about it is alot of the systems I am creating for this demo scene will actually be used in the game i am developing as well such as the DockingAI system i am going be building as well as various different types of pathfinding systems. Stage9 was shut down for that very reason, they were distributing the build and i would imagine that is the main issue that CBS had with it.īesides the star ships and theme this will be great demonstration of my tech, the DeepLogic Space Engine, which will run the game I am developing. I will do my best to keep the quality low enough to still be considered a hobbyist "fan art" production. The difference here is I have no intent to distribute this, it will only exist in video form on the channel. ![]()
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